- Engineer and filmmaker.
- I live in Bydgoszcz; before that I lived in Opole for many years.
- It all started in 2015: I wanted to film 360° in motion, and the equipment for it did not exist.
- I design drones, cameras and RC systems from scratch.
- UAS operator qualifications A1/A3.
- Since 2023 I have taught at the University of Opole: 360° film, 3D scanning, AI agents.
- In 2016 I started FlyReel Studio and published my first 360° films.
- I almost always work with a team — that is why I write “we”.
What you can check
- My 3D scan illustrates the NVIDIA Omniverse documentation, credited to Andrii Shramko
- World Labs: my scene “Poland”, 106 million splats — the largest in their Spark 2.0 article
- “Touching the Sky” — a VR film by Red Bull × Meta, 2025 (making-of on Red Bull TV)
- Immersive Warsaw 2026: speaker, “The Camera Doesn't Exist Yet”, 5 November 2026, Kinoteka
- Lublin's Old Town as a 3D scene: 259 million splats, 13 levels of detail — the largest scene on my profile
- ShramkoGSFPV: a drone simulator in the browser, flying over real 3D scans — open source
Projects you can open
ShramkoGSFPV
A drone simulator in the browser that flies over real 3D scans, with Betaflight flight physics. Open source (MIT).
Shramko SOG LOD Converter
Opens huge 3D scans in the browser: 259 million splats split into 13 levels of detail.
Crowd Light Show
The audience's phones become one light show — everyone joins by scanning a QR code. Open source.
360 Video Editing Playbook
Measured rules and skills for AI agents that edit 360° video. CC BY 4.0.
My 360° films in numbers
- 619,000+views of 360° films on YouTube and DeoVRYouTube + DeoVR, public counters, as of 29 October 2026. All public 360° films on the series' YouTube channel and on the author's DeoVR channel, all-time.
- 2,000+hours watched on DeoVRDeoVR creator dashboard, as of 9 September 2026. All films on the channel since 2021.
How we count
We add up the public view counters of YouTube and DeoVR — views are events, so they can be summed. We never add up subscribers or the number of films, because the same film is on both platforms. Hours watched are shown only when a platform has reported them, never worked out from film lengths. Facebook is not included. Numbers are rounded down and refreshed once a month.
- YouTube: 348,000+ (views of 360° films on YouTube and DeoVR, 29 October 2026)
- DeoVR: 271,000+ (views of 360° films on YouTube and DeoVR, 29 October 2026)
- DeoVR: 2,000+ (hours watched on DeoVR, 9 September 2026)
YouTube + DeoVR, public counters, as of 29 October 2026
We will agree how to work together when we meet.
